Set Level Transform works in editor and standalone but not in packaged build
Simply put, this set of nodes functions in standalone, and all play in editor modes, but the level spawns at the origin when in packaged build.
asked Dec 10 '16 at 02:59 AM in Bug Reports
After many months of having a workaround in place, I found the solution. I was storing the world-location of an actor in the spawned level, inside of that actor's construction script.
In PIE or Standalone, that construction script must execute after the level has been moved into place (race condition I am guessing).
In a packaged build, the construction script is run before the level-instance transforms itself.
(No Delay-nodes in my code, just inherent race condition based on execution environment)
We have not heard back from you for a while. Do you still need help with this? I will be marking this post as resolved for internal tracking purposes, but please feel free to add a comment and re-open the post if you need any additional help.
answered Jan 12 '17 at 06:24 PM
Tim C ♦♦ STAFF
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