iOS 10.1 screen size issue

Hi everyone,

I’m having some problems with an app tested on iOS. Whenever I use it in iOS 10.0 on my iphone 5 it works perfectly, but when I try it on an iPhone 6 and iPad Air 2 with iOS 10.1 the image doesn’t fit in the screen.

IPAD:

IPHONE:

I don’t know if there’s any way to find out if it’s a device problem or a iOS problem.

Did anyone had this problem??

Thank you

Hi cgmpalencia,

If you launch on to any iOS device from one of our default projects, they should open in full screen by default… Are you able to reproduce this with a blank First Person or Third Person Blueprint Project with no UI? Are you setting a specific resolution in your project settings or in UMG?

Please let me know about the default projects and if you discover any rendering settings you may have inadvertently chosen and we will continue to investigate.

Thanks,

.

Hi cgmpalencia,

Since we have not heard back from you in a while, we are marking this post “resolved” for tracking purposes. However, if you are still having issues with your project not appearing fullscreen on devices with iOS 10.1, please respond with the requested information and we will continue to investigate. Also, be sure to update your devices to iOS 10.2 to see if this resolves the issue.

Thanks,

.