Crash with Scene Capture + Forward Rendering

Engine crashes when using Forward Renderer and having 2D Scene Capture in scene. Repro steps:

  1. Enable Forward Renderer in the project settings
  2. Add Scene Capture 2D to scene and set the Capture Source to ‘Base Color in RGB’
  3. Create some Render Target texture
  4. Assign the render target to the Texture Target of Scene Capture 2D - it will crash.

+ Important info: It doesn’t crash in the 4.13 engine version.

Hi Slavq,

Are you using 4.14.1 that includes the latest hotfix? I believe that was previously reported with the ticket below.

I’m unable to reproduce the crash with my latest 4.14.1 build of the engine using your steps. If you’re not using 4.14.1 make sure to upgrade and let me know if the crash is still occurring. If it is, please include your full project log and the call stack from the crash window making sure to include the machine ID and Epic IDs.

Thank you!

Tim

Yes, it was tested on 4.14.1 version. It crashes only when setting the Capture Source to ‘Base Color in RGB’, so that’s the difference between the UE-39051. I know that this happens on at least 2 different machines, since I know about this crash from one of my Marketplace product users.

Crash window log: http://pastebin.com/ZjPKkNAv

Crash log from folder: http://pastebin.com/dzM9nTSU

You’re right. I didn’t set the capture source correctly when I checked initially. I’ve submitted the ticket here: Unreal Engine Issues and Bug Tracker (UE-39658)

This also happens with Normal in RGB mode.