ETC2 Wrong Manifest with 4.14.1
ETC2 format was working fine with 4.14.
But it loos like, in 4.14.1 someone decided to support 10712 devices with ETC2.
But there are already 11214 devices that Unreal Engine does support, totally!
THIS WAS DEFINITILEY NOT A BUG.
Of course 332 should remain, do you expect ETC2 format to support all devices in the market?
New buggy manifest is this:
This configuration blocks ETC1 format downloads at all. Every device with ETC1 format will choose ETC2 format with this manifest. This is a serious bug, 13% of our users' devices are using ETC1, and if I update the game with this version, the game can crash or show black textures at all of them.
Also, opengl version is changed too. It was 2.0+ but after updating to 4.14.1, it writes 3.0+ in the Google Play Store page. Doesn't ETC2 support OpenGL 2.0? In my project, OpenGL 3.0 was not enabled but after uploading to the store, it says apk needs open gl 3.0+ but it doesn't exist in the package.
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