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[Closed] Blueprint comunication with other maps?

Let's say my game will have multiple maps...and I will change to one to another using the OPEN LEVEL node....and I have a INT variable "MyMoney" I want to pass to that maps to simulate how much money the player have....how much he spend over on each level....

To do all this I need to know if is possible passing variables...interfaces...custom events....that sort of things to one and other maps... is that possible and if is how I can do it?

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asked Jun 07 '14 at 02:51 PM in Blueprint Scripting

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avatar image Shadowriver Jun 09 '14 at 01:15 AM

btw this might be what you looking for:


Mayb ther other way i dont know, look up on class viewer :p You could also try streamed levels which you have singl leve that strams other levels, there example in Contnt Exmaples

avatar image LitStudio Jun 11 '14 at 03:25 AM

What is exactly this site you sent to me??? hummmm Game Instance....now I have a word to research....

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The question has been closed Aug 29 '14 at 01:05 PM by LitStudio for the following reason:

Problem was resolved using Streams levels

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answered Jun 08 '14 at 01:34 AM

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avatar image Shadowriver Jun 08 '14 at 04:56 AM

Read his quastion... ; p you guys getting really obsesed with those interfaces

avatar image LitStudio Jun 09 '14 at 12:47 AM

They are really amazing! But I don't think she will save my question.... :)

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