Turn player with mouse/gamepad in VR
I'm working on a first person game with the Oculus Rift. It has a basic first person camera movement. You walk in the direction you are looking and you are able to turn your camera with the mouse or a gamepad. The problem I'm facing is that when I turn my character with the mouse or controller, the camera doesn't rotate around its pivot/origin. It seems to rotate around the edges of my player capsule component. I'm using the standard first person character blueprint for the rotation. I already tried to rotate my capsule component and camera with an AddRotation node, but this had no effect whatsoever.
Does anyone know how to fix this?
Best regards Battlepad
asked Dec 10 '16 at 06:48 PM in VR
Follow this question
Once you sign in you will be able to subscribe for any updates here