[SOLVED] How to fix Apex Cloth Geometry issues?

I’m using blender to model and created the apex file with NVIDIA’s apex clothing tool program. Finally got it to import with no errors, but the fabric is behaving unexpectedly. Was wondering if anyone has had this issue or knows how to resolve it.

weight paint:

118187-weightpaint.png

I resolved one of the errors by having a vertex on the scarf painted by 4 different bones

Export Options:

The simulation looked fine in the clothing tool application:

118188-apex.png

All of the settings for the fabric are defaults.

But when i import the .fbx file into UE4 and add the APEX file the fabric expands and distorts irregularly.

118189-ue4issues.png

UPDATE: I’ve gotten the cloth to work somewhat by exporting the .FBX at a scale of 0.01 and increasing the size of the object in UE4, but the unmarked vertices are still stretching to the origin. Here’s a screenshot of the issue.

Any solutions?

SOLVED: By following this tutorial: - YouTube

For import into UE4 disabled (pink vertex) values cannot be painted in the Apex cloth tool. Instead, painting a 0 value on all non-moving vertexes must be done. Also, the cloth tool will export bones with the names Bone.xxx using periods, but UE4 will be looking for underscores i.e. Bone_xxx so the exported .APX file must be edited in notepad and all Bone.'s must be replaced with Bone_'s