Render target "Auto Generate Mips" doesn't work
The option under the render target 2D settings to auto generate mips never seems to have worked for me in any engine version. Is this something that's forgotten and simply hasn't been implemented yet? or am I missing something?
It would be nice to have this feature working.
asked Dec 11 '16 at 04:51 AM in Bug Reports
Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here: https://issues.unrealengine.com/issue/UE-39655
You can track the report's status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.
answered Dec 12 '16 at 08:15 PM
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