Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

PostLoad called before Blueprint recompile finished

Hi Epic

I'm working on a auto-extending trait system (Find all subclasses and put an instance of it into an uproperty array). It would be working great for DLC's and stuff (quest flags automatically added to the character etc). It kind of works now when i do the class discovering/object creation in the PostLoad call. Only one thing bothers me. As of now after a blueprint recompile, PostLoad is called on the components but after that, the properties are overwritten again.

Is there some function called on the components after a blueprint recompile/property copying? I browsed the code of the KismetReinstanceUtilities and others, but i didn't find anything useful.

A bit more info: At the moment in PostLoad i discover the subclasses of my UTrait class and add instances not already in the array. This works for all actors in the level on load. (Should even work for BP-derived traits omitting SKEL and REINST ones)

But on a blueprint recompile the postload event occurs BEFORE the copying of the instanced objects. I'm looking for a function which is called after that.

Product Version: UE 4.14
more ▼

asked Dec 11 '16 at 07:47 AM in C++ Programming

avatar image

53 5 7 10

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question