How to debug Plugins?

How can one debug plugins?

I have set breakpoints at the Runtime\ProceduralMeshComponent plugin, however the debugger doesn’t stop there.

Should I build UE4 from source in order to make this to work?

Just in case anyone has the same question…
It was what I thought, I was able to debug the ProceduralMeshComponent plugin after building the engine from source.

While this will work, a quicker solution is to just move the plugin to the project level. Paste the plugin folder into YourProject/Plugins, regenerate your project files, and rebuild. This will then build the plugin with your project and it will take precedence over the engine level version.

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This is golden! Thank you!