How to send bool value from Actor BP to Anim BP?

hi.everybody.I want to make that snowman is growing ,when i press G key in other Actor Blueprint.
no character or no pawn. only works in actor.

Thus i made that cast to animation blueprint’s bool value from Actor BP.
but it doesn’t works

How can i manage bool value in animation Blueprint?
i have nothing to do with
from Actor BP to Anim BP / from Anim BP to Actor BP.
thx for read my thread and if you have solution of this,I really wish and appriciate to attach with blueprint pictures.
thx!

get your character mesh → get anim instance → cast to your anim BP → set its variables :slight_smile:

How do you “get the character mesh” (reference the mesh) when it does not exist in the scene, until it is spawned later?

Hey Spacetackle!

Here’s a screenshot describing saeec said:

http://prntscr.com/gozaub.

Ignore the lose nodes, thats for the rest of my anim bp.

Hope this helps!

Hey Spacetackle!

Here’s a screenshot describing saeec said:

http://prntscr.com/gozaub.

Ignore the lose nodes, thats for the rest of my anim bp.

Hope this helps!