Spawnpoint System Issues on Launch

So basically, I have Ai characters. Everything is properly set up, and when I play in editor, they spawn at a target point ive placed in the world for ease of use and then referenced in the level blueprint as a source for the actor transform.

However, upon Launching the game, both teams of AI just spawn at 0,0,0 as if the target component disappeared. This leads me to believe that target components, or rather target points are not actually to be used for such applications (as this is most likely user error). Please let me know how I can set up easily manipulable spawn locations for AI characters? Thank you so much!!!

sorry, i found another thread with the answer, my apologies, here is the link to all who need it: