The first level is from the ShooterGame example project.
The second level is created by me.
The second level is inspired by the bloodstrike map in Counter-Strike.
The Steps is as follows:
1、Drag and edit BSPs to Create A 1/4 part of the level
2、Copy and Mirror the 1/4 part into a full level.
3、refine the sizes and positions of many BSPs.
4、attach materials to BSPs.
problem happens in the 3 and 4 steps.
If I change the size or position of a wall, all most every adjacent and descendantly adjacent BSPs need re-position.
And there are so many surfaces to set materials to. Just selecting the right surfaces is boring and prone to make errors.
I know UE4 provides several ways to select surfaces.
AND this is all most a simpliest level.
Just have a look of the Sanctuary level. So complicated! So many BSPs! what if you change the size of the hall? So many BSPs to move! oh, I cann’t imagine!
would anyone tell me, how this level with massive BSPs is created?