Hey, I’m working on an object that will disable character movement when the player presses a button, and will re-enable character control once the button is released.
My problem is that the enable input blueprint node on this object stops my player character movement for some reason… I.e. if I execute the enable input node, I can no longer move my character. The camera control continues to function, and without this node, the character otherwise controls normally… Any ideas why this is the case? Can you only have one blueprint responding to player input? (surely not…)
Here’s a screenshot of the setup.