x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

UMG Menu interfering with line traces

Hello all.

I have a VR pawn with a head capsule that I attach a Widget Component to (a Menu) I can interact with this menu just fine, and turn it on and off by switching its visibility.

I think, however, the way the Widget menu is set up is a little strange. First of all, I have to set visibility tracing to block to be able to interact with it. This means that every line trace I do for the player and pawns in the world will block against the menu pane, generating a hit. This even happens when the menu is switched to invisible (Visibility off). Is this really how it is supposed to work? This means if the menu has been shown once, it is stuck to the player's face, working effectively as a shield against enemies missiles and line traces to search for the player.

It is very annoying having to create separate trace channels or set my every trace to ignore WidgetComponents.

Also, setting the widget component to 'Screen' does nothing - my menu is not showing at all. This means I have to set my menu to 'World' - and it will be occluded by geometry in my world.

Another problem is that if I pause the game while showing the menu - I also pause the WidgetInteraction and I then can't interact with the menu...?

Am I missing something obvious? How are others doing this?

Product Version: UE 4.14
Tags:
more ▼

asked Dec 11 '16 at 10:17 PM in VR

avatar image

dkoding
81 2 7 14

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question