Hey Guys,
I’m currently really stuck trying to figure out how to integrate touch based controls into a scene; I basically want to start up a scene, view it from a specific camera and move an object 360 degrees using touch based movement.
I know that the answer lies with the Rotating Actor Movement Component but with blueprints not being my strong suit I decided to see if anyone could help me figure out the process of integrating the touch based controls along with the rotation that would be great!