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Build fails due to automation tool

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codeworks for android 1R5 Visual studio with c++ enabled (latest as of this date) windows sdk installed game is both blueprint and c++ enabled

I'm attempting to build a game for the android as proof of concept. I choose and empty build with no starter content. I have created a .keystore for my "game" as well. Initially I had a problem with build tools but was able to resolve that issue.

My current problem is when I attempt to build I get errors with the automation tool which don't allow a release apk to be written. I've included my log file. I also removed read only from some of the android bin files which does not seem to help.

Thanks in advance. I will be able to try a solution monday evening and appreciate any answers until such time,

Product Version: UE 4.14
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asked Dec 12 '16 at 04:06 AM in Packaging & Deployment

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Hi Chestm80 ,

Your game project's folder name is 'the beast returned' ... maybe this is causing the issue. try changing this to 'the_beast_returned'.

Also, as you already know, if you use 'matchNDK' in your SDK, they actually change your minSDK and your min SDK is 21.

Thanks d0d0

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answered Dec 12 '16 at 08:05 PM

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