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Access violation - code c0000005 (first/second chance not available) UE4.11

I have made builds before. 3 times actually Never did I face this issue.

I have the debug data applied. I have recently done some environment work done by an artist. Got it placed in my project perfectly.

The game works fine but after playing the .exe game file. I'm getting a crash and these are the results. I'm good at debugging internally but this I do not understand.

I'm using 4.11, I could upgrade I have 4.14 downloaded but there are some root motion issues with 4.14 and it isn't working correctly. I could be doing something wrong but all in all I'm not going to upgrade that might make all my work go away or too much time wasted.

Access violation - code c0000005 (first/second chance not available)

Survivalism_Win64_Shipping!FMaterialShaderMap::Serialize() Survivalism_Win64_Shipping!FMaterial::SerializeInlineShaderMap() Survivalism_Win64_Shipping!SerializeInlineShaderMaps() Survivalism_Win64_Shipping!UMaterial::Serialize() Survivalism_Win64_Shipping!FLinkerLoad::Preload() Survivalism_Win64_Shipping!EndLoad() Survivalism_Win64_Shipping!LoadPackageInternal() Survivalism_Win64_Shipping!LoadPackageInternal() Survivalism_Win64_Shipping!ResolveName() Survivalism_Win64_Shipping!StaticLoadObjectInternal() Survivalism_Win64_Shipping!StaticLoadObject() Survivalism_Win64_Shipping!ConstructorHelpersInternal::FindOrLoadObject() Survivalism_Win64_Shipping!ConstructorHelpers::FObjectFinderOptional::Get() Survivalism_Win64_Shipping!UTextRenderComponent::UTextRenderComponent() Survivalism_Win64_Shipping!UClass::CreateDefaultObject() Survivalism_Win64_Shipping!FObjectInitializer::CreateDefaultSubobject() Survivalism_Win64_Shipping!UObject::CreateDefaultSubobject() Survivalism_Win64_Shipping!ATextRenderActor::ATextRenderActor() Survivalism_Win64_Shipping!UClass::CreateDefaultObject() Survivalism_Win64_Shipping!UObjectForceRegistration() Survivalism_Win64_Shipping!ProcessNewlyLoadedUObjects() Survivalism_Win64_Shipping!FEngineLoop::PreInit() Survivalism_Win64_Shipping!GuardedMain() Survivalism_Win64_Shipping!GuardedMainWrapper() Survivalism_Win64_Shipping!WinMain() Survivalism_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll

I recently learned that tessellation causes issues in 4.11 so I just removed that. (sorry for bad English)

Product Version: UE 4.11
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asked Dec 12 '16 at 08:53 AM in Packaging & Deployment

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avatar image Ed Burgess ♦♦ STAFF Dec 15 '16 at 10:33 PM

Hello IronBoundManzer,

I need a bit of clarification on a few things.

  • You mentioned that tessellation causes issues so you removed it. Did this help you in anyway or are you still getting crashes on your .exe

  • How are you packaging your game and for what platform?

  • Could you provide a small sample project that reproduces the crash if possible?

  • Have you tried crashing your game in standalone this is meant to simulate a packaged game and should save you a lot of time in testing.

  • If possible try to narrow down what is in your project that is causing this crash. A good way to narrow things down is to duplicate your project and then progressively start removing chunks of the copied project until the issue goes away. Then you will find where this issue exists within your project. (Very Important)


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Hi IronBoundManzer,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.


Ed Burgess

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answered Dec 20 '16 at 07:37 PM

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