I have made builds before. 3 times actually Never did I face this issue.
I have the debug data applied.
I have recently done some environment work done by an artist. Got it placed in my project perfectly.
The game works fine but after playing the .exe game file. I’m getting a crash and these are the results.
I’m good at debugging internally but this I do not understand.
I’m using 4.11, I could upgrade I have 4.14 downloaded but there are some root motion issues with 4.14 and it isn’t working correctly. I could be doing something wrong but all in all I’m not going to upgrade that might make all my work go away or too much time wasted.
Access violation - code c0000005 (first/second chance not available)
Survivalism_Win64_Shipping!FMaterialShaderMap::Serialize()
Survivalism_Win64_Shipping!FMaterial::SerializeInlineShaderMap()
Survivalism_Win64_Shipping!SerializeInlineShaderMaps()
Survivalism_Win64_Shipping!UMaterial::Serialize()
Survivalism_Win64_Shipping!FLinkerLoad::Preload()
Survivalism_Win64_Shipping!EndLoad()
Survivalism_Win64_Shipping!LoadPackageInternal()
Survivalism_Win64_Shipping!LoadPackageInternal()
Survivalism_Win64_Shipping!ResolveName()
Survivalism_Win64_Shipping!StaticLoadObjectInternal()
Survivalism_Win64_Shipping!StaticLoadObject()
Survivalism_Win64_Shipping!ConstructorHelpersInternal::FindOrLoadObject()
Survivalism_Win64_Shipping!ConstructorHelpers::FObjectFinderOptional::Get()
Survivalism_Win64_Shipping!UTextRenderComponent::UTextRenderComponent()
Survivalism_Win64_Shipping!UClass::CreateDefaultObject()
Survivalism_Win64_Shipping!FObjectInitializer::CreateDefaultSubobject()
Survivalism_Win64_Shipping!UObject::CreateDefaultSubobject()
Survivalism_Win64_Shipping!ATextRenderActor::ATextRenderActor()
Survivalism_Win64_Shipping!UClass::CreateDefaultObject()
Survivalism_Win64_Shipping!UObjectForceRegistration()
Survivalism_Win64_Shipping!ProcessNewlyLoadedUObjects()
Survivalism_Win64_Shipping!FEngineLoop::PreInit()
Survivalism_Win64_Shipping!GuardedMain()
Survivalism_Win64_Shipping!GuardedMainWrapper()
Survivalism_Win64_Shipping!WinMain()
Survivalism_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
I recently learned that tessellation causes issues in 4.11 so I just removed that.
(sorry for bad English)