When I start this and hit “F” while targeting object with that RemoveObject interface, it works perfectly. However the left mouse button does absolutely nothing. When I add breakpoint to the Remove Object node, it never gets triggered. Is it a bug or it needs to be handled differently?
Empty template, no starter content. And I just found out strange thing. It actually triggers that event when I double click with left mouse button. That doesn’t make any sense I have setup github repo with such simple project. Can you please try it? Perhaps I am just missing some settings there… GitHub - FredyC/TestUnrealInput
Well that’s really interesting, looks like that main culprit was about mouse capture. Changing it to “Capture During Mouse Down” suddenly works in all cases, action input and also click events within actor itself.
Ok, I haven’t actually realized you can use this node without actually picking a widget that is considered UI. And you are right, it’s working nicely now, even better then with my solution below Thanks