Create exec (in-game command) function?

In UE3 we were able to create exec functions that can be used in console commands. Can we do something like this using blueprints?

You can do that easily in C++ by using UFUNCTION(Exec), it work only in specific classes. I dont know how you can do that in blueprint, its something assigned to function, then maybe try explore funtion properties.

Can’t find anything like this in BP. Can you help Epic? :slight_smile:

In level script, if you create custom events, they can be called by typing “ce MyCustomEvent” (“ce” standing for custom event) into the console. I am not aware of exec functions for player controller or similar BP classes, though.

Any chance we can get this on a wishlist somewhere? Being able to flag non-level BP custom events & functions as “Exec” would be a super helpful with testing/debugging. I mean, you could temporarily set up key inputs to trigger things currently, so it’s not like this is something crucial, but it would be pretty convenient.