Editor Move Tool jumping around
Our level designer reported to me that since we moved to 4.14 the move tool had been changing the Z axis of objects even when he was only dragging using the X/Y axis of the gizmo. I thought he might have been confused by a blueprint with something in the construction script or maybe had some kind of surface snapping turned on but when I loaded up I had the same issue.
If I place an object into the world (such as a static mesh or particle system) and then try and drag it, it occasionally jumps around in any axis that it shouldn't be moving in. It moves instantly as if snapping and when it flicks back the gizmo is no longer centered on the objects pivot it slowly separates the more you drag it around.
Hopefully this demonstrates what I mean well enough. I have reset view settings to default and cannot see any snapping settings that are enabled.
asked Dec 12 '16 at 04:07 PM in Bug Reports
Do you have this Rama plugin enabled and can you try using this plugin in a new project to see if that could be the cause? I've never used his plugin so I'm not familiar with it. It's sort of good that we've narrowed it down to only happening in your project. It means we can get an idea of what is causing it but it also means I likely won't be able to reproduce it, which is bad.
I would also suggest making a copy of your project's Config/Saved folder and then deleting the originals, in case something in the project settings is causing this.
answered Dec 14 '16 at 09:30 PM
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