Material Problems (Black areas)
we’re having some problems with our materials in the main map. The main map is older than the others and was converted several times because of new Unreal Engine versions.
As you can see in the images, the meshes have black areas WHEN RUNNING THE GAME IN STANDALONE MODE. In the last image you can see a screenshot of the meshes in the UE4 preview.
Yours sincerely Pyxton Studios
asked Dec 12 '16 at 05:49 PM in Rendering
We solved the problem. This was not a mistake related to the lighting. The texture streaming was somehow faulty in standalone mode and in the packaged game. We re-initialized it with the command "r.Streaming.PoolSize 2000".
answered Apr 25 '18 at 10:53 PM
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