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How do I include code from the Developers Folder?

I need a filepicker for a development build of a project I'm working on. Using the OpenFilePicker() function in Developer/DesktopPlatform/Public/DesktopPlatformModule.h file saved me quite a bit of effort for now.

However, I need to package my game to run it on a different computer(one without UE4 installed). When I try to open the file picker in the packaged game, it crashes. Do I need to add it as a module in my game? If so, does anyone know how?

I'd appreciate any help. Thanks!

Product Version: UE 4.13
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asked Dec 12 '16 at 06:15 PM in Packaging & Deployment

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avatar image renliv Oct 09 '18 at 01:19 AM

The same question!

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