Per-particle animation offset in material?
Is there a way to offset or randomize an animation per-particle? I followed this tutorial and now I'm putting the material on a mesh emitter. The big problem is that all of the particles run the same animation at the same time. I've tried to randomize it by using particle size and radius, to alter the panner's time and speed, but nothing seems to work.
Here is the problem in action:
asked Dec 12 '16 at 06:32 PM in Using UE4
You could offset panner time and speed with a "particle random" node, but also look into the "Dynamic Parameter" node in the material editor as both will give you some features that work with cascade.
The particle random only works with gpu if im correct, but I am still not sure about that. The Dynamic Parameter node on other hand comes with a "Dynamic > parameter" module in which you can set values to change on spawn within a certain range.
I suggest to play with those :)
answered Dec 13 '16 at 10:30 PM
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