Alter physics settings of staticMeshComponent in blueprint

Hello there!
I’ve just learned how to create a C++ actor class with static mesh component to which I can drag&drop my mesh from blueprint. Now it seems that I can’t find a way to access the same physics tab on this component as the one that is accessible when you drop mesh directly on to scene. The one with angular\linear damping, mass and constraints settings.

Here’s a screenshot of opened up component’s physics tab in blueprint and of scene’s mesh:

Any ideas how can I edit those settings from inside of a blueprint interface?
Or is there any other way how i can tune those setting for the mesh that i’m going to use in that blueprint?

Well at the end of the day i didnt find a way to make them show up there as they should and just altered them in C++, though the same can be done via blueprint variables.