[4.8.3] How to tell Session A to Join Session B?
Assuming I have the following information:
The Blueprint Session Result Structure for both Session A and Session B.
The UniqueNetID (as a string), for the players of both Session A and Session B.
How do I, from Session B, tell the Player of Session A to destroy their session, and join Session B?
asked Dec 13 '16 at 02:12 AM in C++ Programming
Follow this question
Once you sign in you will be able to subscribe for any updates here