Unreal Engine 4.14.1 Crashes On Launch

Hi, whenever I try to launch the unreal editor it loads completely then instantly crashes leaving this error message (my OS is Windows 8, comp has 12GB ram, core i7 and an Nvidia GTX 675MX with 4GB Vram):

MachineId:740F0CE1476206FACAEDA4B04C354F0E
EpicAccountId:2acb2d046116453cac091fcd1ce3879b

Access violation - code c0000005 (first/second chance not available)

nvwgf2umx
nvwgf2umx
nvumdshimx
d3d11
dxgi
dxgi
dxgi
dxgi
UE4Editor_D3D11RHI!FD3D11Viewport::PresentChecked() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:267]
UE4Editor_D3D11RHI!FD3D11Viewport::Present() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:458]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIEndDrawingViewport() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:562]
UE4Editor_RHI!FRHICommandList::EndDrawingViewport() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:1347]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindow_RenderThread() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:486]
UE4Editor_SlateRHIRenderer!TGraphTask<FSlateRHIRenderer::DrawWindows_Private'::35’::EURCMacro_SlateDrawWindowsCommand>::ExecuteTask() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:868]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:932]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:679]
UE4Editor_RenderCore!RenderingThreadMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:320]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:454]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
,

Same here… I made an update and now its crashing

Hi DeButcher,

Your callstack looks like the one from this report: Unreal Engine Issues and Bug Tracker (UE-37999)

Another issue that is very similar is this one: Unreal Engine Issues and Bug Tracker (UE-38818)

They are both pretty much the same and plan to be addressed in the same fix. This is actually our most reoccurring crash and we plan to address this asap. I know the fix version is listed as 4.15 but this will most certainly be addressed in a hotfix as having a known crash this major would be unacceptable in any version.

This crash is tied to the GPU and can’t really be worked around until the patch is out. I would recommend using 4.13 for the time being.

,

Ed