I recently upgraded to patch 4.14 and with that I updated a project I’ve been working on. Today I was messing around with my day/night cycle and I found that it was doing this very interesting thing now (I say now, because I never noticed the issue before this and it never seemed to be there). I have the whole thing set up the way it’s shown here A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums
Whats happening is that when the sun rises up towards -90 degrees to meet the top of the sky, it stops and freezes at -89.**** degrees. This number varies but its always -89. something. To be clear, the sun and the direction light stop rotating at this point.
Now, I found that by increasing the sun speed to like 10, the problem goes away and the light reaches -90 and continues on its path. But if I lower that sunspeed variable down, to slow the sun (for it to be more realistic), it always freezes at -89 degrees.
I never had this problem in patch 4.13 or before. So I wonder if this just started in this patch? Not sure what would be causing this problem.
Any help would be greatly appreciated!