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What is [PublicAdditionalShadowFiles] in build.cs?

Hi

Some plugin's build.cs has [PublicAdditionalShadowFiles].


                 PublicAdditionalShadowFiles.Add(UEBuildConfiguration.UEThirdPartySourceDirectory + "FreeType2/FreeType2-2.4.12/Lib/TVOS/Device/libfreetype2412.a");



         else if (Target.Platform == UnrealTargetPlatform.Mac)
         {
             string DylibPath = SdkBase + "/bin/osx32/libopenvr_api.dylib";
             PublicDelayLoadDLLs.Add(DylibPath);
             PublicAdditionalShadowFiles.Add(DylibPath);



         else if (Target.Platform == UnrealTargetPlatform.IOS)
         {
             if (Target.Architecture == "-simulator")
             {
                 PublicLibraryPaths.Add(libPNGPath + "/lib/ios/Simulator");
                 PublicAdditionalShadowFiles.Add(UEBuildConfiguration.UEThirdPartySourceDirectory + "libPNG/libPNG-1.5.2/lib/ios/Simulator/libpng152.a");
             }
             else
             {
                 PublicLibraryPaths.Add(libPNGPath + "/lib/ios/Device");
                 PublicAdditionalShadowFiles.Add(UEBuildConfiguration.UEThirdPartySourceDirectory + "libPNG/libPNG-1.5.2/lib/ios/Device/libpng152.a");
             }
 
             PublicAdditionalLibraries.Add("png152");
         }



         string libJPGPath = UEBuildConfiguration.UEThirdPartySourceDirectory + "libJPG";
         PublicIncludePaths.Add(libJPGPath);
 
         // cpp files being used like header files in implementation
         PublicAdditionalShadowFiles.Add(libJPGPath + "/jpgd.cpp");
         PublicAdditionalShadowFiles.Add(libJPGPath + "/jpge.cpp");
 


like that.

  1. What is PublicAdditionalShadowFiles?

  2. When using PublicAdditionalShadowFiles?

  3. Why using PublicAdditionalShadowFiles?

  4. How to use PublicAdditionalShadowFiles??..

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asked Dec 13 '16 at 05:18 AM in Using UE4

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sangpan On 에픽
42 6 14 18

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