Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

What is [PublicAdditionalShadowFiles] in build.cs?


Some plugin's build.cs has [PublicAdditionalShadowFiles].

                 PublicAdditionalShadowFiles.Add(UEBuildConfiguration.UEThirdPartySourceDirectory + "FreeType2/FreeType2-2.4.12/Lib/TVOS/Device/libfreetype2412.a");

         else if (Target.Platform == UnrealTargetPlatform.Mac)
             string DylibPath = SdkBase + "/bin/osx32/libopenvr_api.dylib";

         else if (Target.Platform == UnrealTargetPlatform.IOS)
             if (Target.Architecture == "-simulator")
                 PublicLibraryPaths.Add(libPNGPath + "/lib/ios/Simulator");
                 PublicAdditionalShadowFiles.Add(UEBuildConfiguration.UEThirdPartySourceDirectory + "libPNG/libPNG-1.5.2/lib/ios/Simulator/libpng152.a");
                 PublicLibraryPaths.Add(libPNGPath + "/lib/ios/Device");
                 PublicAdditionalShadowFiles.Add(UEBuildConfiguration.UEThirdPartySourceDirectory + "libPNG/libPNG-1.5.2/lib/ios/Device/libpng152.a");

         string libJPGPath = UEBuildConfiguration.UEThirdPartySourceDirectory + "libJPG";
         // cpp files being used like header files in implementation
         PublicAdditionalShadowFiles.Add(libJPGPath + "/jpgd.cpp");
         PublicAdditionalShadowFiles.Add(libJPGPath + "/jpge.cpp");

like that.

  1. What is PublicAdditionalShadowFiles?

  2. When using PublicAdditionalShadowFiles?

  3. Why using PublicAdditionalShadowFiles?

  4. How to use PublicAdditionalShadowFiles??..

Product Version: Not Selected
more ▼

asked Dec 13 '16 at 05:18 AM in Using UE4

avatar image

sangpan On 에픽
42 6 14 18

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question