Using shaders from a different directory
Currently, shaders can only be loaded from "Engine/Shaders", as far as I know after doing some research. I wanted to know if there is a way to use any custom shaders from elsewhere?
For example, is it possible to load them from within a plugin installed in a game? This would remove the need to add files to the engine's directory, making the distribution of such a plugin much more convenient.
Additionally, if there are such options, will there be any complications when packaging games?
Thanks in advance!
asked Dec 13 '16 at 09:10 AM in Packaging & Deployment
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