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Sequencer: Overlapping Shots mask events

If two Shots overlap each other in the Sequencer editor, then the events from the Events track of the 'lower' shot will not fire. ('lower' shot = visually below the other in the Sequencer window)

If this is the intented behavior, then there should be clear warnings if this situation occurs.


  1. Create a new Blank Blueprint project

  2. Create three Level Sequence assets

  3. Drop the first one into the level, then enable Auto Play for it

  4. Open the first one in the Sequencer, add a Shots track, then add the second and third sequences as shots on this track

  5. Adjust the shots so that they overlap

  6. Add an event track to one of the shots, create some events, then connect them to some debug output in the Level Blueprint

Now, experiment with the vertical arrangement and horizontal overlap of the shots in the Sequencer. The events should fire only if the shots do not overlap or if the shot with the events is the topmost shot.

Product Version: UE 4.14
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asked Dec 13 '16 at 10:30 AM in Bug Reports

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Hello hiili,

We generally recommend that you fire events in the master sequence or use SubScenes for these. When a shot is no longer in focus, it is not playing and thus no events will play.

-Matt W.

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answered Dec 21 '16 at 07:00 PM

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