Creating LODs from Assets not import .fbx?

Hi all,

I am importing meshes as LODs using the LOD import within the Static Mesh viewer and everything is working superbly. I am just wondering though, if the LOD mesh has already been imported into the Content folder, is it possible to use this as a reference instead of having to find the .fbx file?

I’m mainly thinking about this as I am creating an Asset pack for the Marketplace and am wondering if I need to supply the LOD assets as part of the pack or if I go through the process of importing .fbx etc?

Kind regards,
Matt.