Non-Uniformily Scaled Sphere Collision Mesh
I am currently trying to generate overlap events for a sphere component that I scaled differently along each axis. The collision mesh of it however will not deform, it is uniformily scaled. How do I scale the collision mesh non-uniformily, or if that's not possible, how do I work around this. The end result I want to achive is my custom scaled mesh with a fitting collision mesh.
asked Dec 13 '16 at 10:44 AM in Using UE4
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