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FXAA not working

Hello,

I am using Unreal 4.10, and it seems that FXAA feature is not working. I have selected in the project settings None for the Anti-Aliasing Method, and then I change it in game through console commands using:

 r.DefaultFeature.AntiAliasing 0 (None)
 r.DefaultFeature.AntiAliasing 1 (FXAA)
 r.DefaultFeature.AntiAliasing 2 (TAA)

And also using r.PostProcessAAQuality command.

The following screenshot has:

 r.DefaultFeature.AntiAliasing 0
 r.PostProcessAAQuality 0

alt text

The following screenshot has:

 r.DefaultFeature.AntiAliasing 1
 r.PostProcessAAQuality 2

alt text

The following screenshot has:

 r.DefaultFeature.AntiAliasing 1
 r.PostProcessAAQuality 4

alt text

The following screenshot has:

 r.DefaultFeature.AntiAliasing 2
 r.PostProcessAAQuality 6

alt text

I my self cannot see any difference in the antialias between the first three screenshots. The last one clearly is using TAA.

Does anyone has any suggestions on where should I start looking to fix this?

Product Version: UE older version
Tags:
01_low.png (708.4 kB)
02_medium.png (1.3 MB)
03_high.png (1.3 MB)
04_epic.png (1.1 MB)
more ▼

asked Dec 13 '16 at 12:17 PM in Rendering

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SuperRey
32 6 9 11

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