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How to save a TextureRenderTargetCube to a file

Hi,I want to save a TextureRenderTargetCube in disk as a png file 。But i can not get FTextureRenderTargetCubeResource,there has not a function to get it。when i use GameThread_GetRenderTargetResource() i can get a FTextureRenderTargetResource 。 but this can only save one face of a cubemap,even i use this sentence to set the cubeface , FReadSurfaceDataFlags ReadPixelFlags(RCM_UNorm, ECubeFace::CubeFace_NegY); it still can not change the face

Product Version: UE older version
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asked Dec 13 '16 at 03:09 PM in C++ Programming

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wuesugi
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avatar image Jack-Chen8 Oct 24 '17 at 07:10 AM

my question is same to you, expect the next answer.

avatar image sleepdown Jun 05 '18 at 02:01 AM

my question is same to you, expect the next answer.

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