Create node with pure/impure conversion
Is there a way to create a node that you can right click and press "convert to pure" or "convert to impure" like the cast node?
I want to create a series of macro bool's that will have a pure form, which just returns the normal bool, but the impure has a built in branch, so it outputs two exec's instead of a value.
I'm assuming this will have to be done in C++ if possible. Is there a way to do this?
asked Dec 13 '16 at 04:01 PM in Using UE4
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