Trace and Postprocessing Volume
I have set up an post processing volume, where I have an highlight material activated( inside blendables). The meshes within the post process volume have the custom render depth set to false. I want to set the custom render depth to true withing the blueprint by using a trace. This because i want to hover my mouse over a mesh to see it light up.
Anyone can help me out?
asked Dec 13 '16 at 04:21 PM in Blueprint Scripting
have it fixed myself,
turns out i can set the render depth to true via a node. So trace is not necessary
answered Dec 20 '16 at 11:30 AM
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