Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

[BUG] Landscape glitching

[Build info] C:\Program Files\Rocket version 1627304

[Specs] Processor: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz OS: Windows 8 64-bit RAM: 8 GB System Type: 64-bit Operating System, x64-based processor Graphics adaptor: NVIDIA GeForce GTX 650 Ti BOOST (2GB edition) Integrated graphics adaptor: Intel(R) HD Graphics 4000 UAC: On Visual Studio 2012 Express installed before installing Rocket DirectX SDK installed on 16 June 2013 (newest version at the time) after installing Rocket

[Description] New Landscape tool creates faulty components.

[Repro Steps] Create a landscape using the "Fill Level" option.

Select a Component (which is the size of a city block) and Delete it.

Now start to create a New Landscape using the options in the screenshot.

Move the landscape grid to a new location (in my case, to make it match up with the edges of the larger landscape I just deleted a Component of).

Click the "Create" button in the New Landscape options.

[Results] Weird glitch polygons result, that appear to stretch to infinity either up or down, depending on where I moved the grid to before clicking Create.

[Expected] A flat landscape using the default world material, taking up the same dimensions as the grid, in the location I placed the grid.

[Note] I was doing this because I couldn't cut out a small enough section of landscape for my tunnel, and thought replacing a section of the large landscape with a smaller, possibly denser one would allow me to make a small tunnel. I have to get past this problem first.

alt text

alt text

Product Version: Not Selected
capture7.png (26.0 kB)
capture5.png (1.3 MB)
capture6.png (900.3 kB)
more ▼

asked Mar 11 '14 at 03:07 AM in Using UE4

avatar image

ue4-archive ♦♦ STAFF
49.9k 3658 1983 9111

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

Hi Aaron,

Thank you for your report. We are currently aware of this issue. A report about it is in our database and it is being looked into. We are hoping to get this issue fixed in a future build. If you notice any more unexpected behavior, please let us know immediately.



more ▼

answered Mar 11 '14 at 03:07 AM

avatar image

ue4-archive ♦♦ STAFF
49.9k 3658 1983 9111

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question