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[BUG] Landscape glitching

[Build info] C:\Program Files\Rocket version 1627304

[Specs] Processor: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz OS: Windows 8 64-bit RAM: 8 GB System Type: 64-bit Operating System, x64-based processor Graphics adaptor: NVIDIA GeForce GTX 650 Ti BOOST (2GB edition) Integrated graphics adaptor: Intel(R) HD Graphics 4000 UAC: On Visual Studio 2012 Express installed before installing Rocket DirectX SDK installed on 16 June 2013 (newest version at the time) after installing Rocket

[Description] New Landscape tool creates faulty components.

[Repro Steps] Create a landscape using the "Fill Level" option.

Select a Component (which is the size of a city block) and Delete it.

Now start to create a New Landscape using the options in the screenshot.

Move the landscape grid to a new location (in my case, to make it match up with the edges of the larger landscape I just deleted a Component of).

Click the "Create" button in the New Landscape options.

[Results] Weird glitch polygons result, that appear to stretch to infinity either up or down, depending on where I moved the grid to before clicking Create.

[Expected] A flat landscape using the default world material, taking up the same dimensions as the grid, in the location I placed the grid.

[Note] I was doing this because I couldn't cut out a small enough section of landscape for my tunnel, and thought replacing a section of the large landscape with a smaller, possibly denser one would allow me to make a small tunnel. I have to get past this problem first.

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asked Mar 11 '14 at 03:07 AM in Using UE4

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Hi Aaron,

Thank you for your report. We are currently aware of this issue. A report about it is in our database and it is being looked into. We are hoping to get this issue fixed in a future build. If you notice any more unexpected behavior, please let us know immediately.



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answered Mar 11 '14 at 03:07 AM

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