Hi,
I am currently having problems with my AI. I have setup a simple level blueprint which spawns my AI actors and then the actors simply move to its set goal. They all have the same spawn point and the same goal.
I also have setup that when my AI has run out of health it plays a death animation. When the death animation is played it instantly stops every single AI that is behind and they do not move anymore.
I was wondering if there is a away to keep re-triggering the simple move to location so they carry on walking to the goal. Or could I somehow make it that the AI would walk around the AI that is obstructing them?
This is my spawning blueprint.
Sorry I am still a beginner on unreal engine and hope that this is enough information to understand what the problem is that I am having and what I am trying to achieve. If anything else is needed please ask and I will try my best to provide it
Thanks.