Light Source not effecting certain static mesh?
Hi guys, I can't seem to understand what is going wrong here. I have three rocks meshes, my lamp mesh, and the floor mesh in the image you can see that the light is showing up on the rocks and lamp but not on the floor. Very odd, I can;t seem to work out what it is causing this issue. Can anyone elaborate on what I might be doing wrong here?
I've just started a new project then imported my floor mesh and one rock mesh then put a light source in and it created the same results, so I'm assuming this means that there is nothing wrong with the settings but is the mesh it's self. I created this with blender so if anyone out there has had a simpler issue can could post there findings that would be great.
UPDATE -2: I think the issue is a lightmap issue as in the comments of (freckxnet)'s answer I mentioned about a basic cube I created without a lightmap then imported that and got the same results, then added a lightmap to it and sure enough the light began emmitting onto it. So after these findings I thought I would post my .blend file of my landscape in case anyone wanted to take a deeper look into what might be the issue. Also in (freckxnet)'s answer I've added a example of the lightmap that i'm currently using.
does the floor has lightmap uvs?
Light build creates lightmaps which are based on the lightmap uvs (uv channel 1). I don't know if UE creates a light uv channel on its own.
answered Dec 14 '16 at 04:17 PM
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