Hello all, Rather than bore you all with questions that has been asked tens of thousand times before this, I thought I’d ask for a little guidence instead regarding my quest in the Unreal Engine 4.
I picked up the engine about a month ago, and just now got around to watching some tutorials regarding basic blueprints, level design, and all that nifty stuff.
One thing that I did NOT find, or much thereof, is tutorials that show and explain the building process of a sample project, like the shooter demo for instance. I’ve looked at the blueprints for the example shooter demo,poked around, but I couldn’t really gather muchwithout a detailed walkthru into building such a system.
I simply cant find many tutorials or articles regarding build say, a RPG(only shooter tutorials cover is the projectile and some explosion effects, no importing custom meshs, no gun physic setup, nothing like that), a shooter, a side scroller, or anything in between from ground level, and building on that, like a tutorial series.
My primary focus is learning how to implement Health and mana bars, and how I can use those in a project, like a shooter or rpg, but I simply cant find(Perhaps I’m blind?O_o) many tutorials that explain how to implement this in a bigger project and so forth.
If you guys can give me any pointers, or nod me towards a few tutorials that you think a beginner might find useful toward learning useful systems like these, please, I’d be indebted to you all.
P.S. I’ve been using the BluePrint system since I don’t know much of any C++ code, just thought I’d mention that^^