Specific Project Tutorials?
Hello all, Rather than bore you all with questions that has been asked tens of thousand times before this, I thought I'd ask for a little guidence instead regarding my quest in the Unreal Engine 4.
I picked up the engine about a month ago, and just now got around to watching some tutorials regarding basic blueprints, level design, and all that nifty stuff. One thing that I did NOT find, or much thereof, is tutorials that show and explain the building process of a sample project, like the shooter demo for instance. I've looked at the blueprints for the example shooter demo,poked around, but I couldn't really gather muchwithout a detailed walkthru into building such a system.
I simply cant find many tutorials or articles regarding build say, a RPG(only shooter tutorials cover is the projectile and some explosion effects, no importing custom meshs, no gun physic setup, nothing like that), a shooter, a side scroller, or anything in between from ground level, and building on that, like a tutorial series. My primary focus is learning how to implement Health and mana bars, and how I can use those in a project, like a shooter or rpg, but I simply cant find(Perhaps I'm blind?O_o) many tutorials that explain how to implement this in a bigger project and so forth.
If you guys can give me any pointers, or nod me towards a few tutorials that you think a beginner might find useful toward learning useful systems like these, please, I'd be indebted to you all.
P.S. I've been using the BluePrint system since I don't know much of any C++ code, just thought I'd mention that^^
Like yourself i started knowing zero about blueprint, however, i have been working on the industry for a long time. And so the mentality is pretty simple. If you are lucky enough to have samples in front of you, study them!. Reverse engineer them to fit your needs. For example, if you download the content samples from the market place, you will find tons and tons of examples on how to build many different things. However, none of these will be labeled as you think, or as you would like. Take for instance, the HUD sample, it has a health bar, and a pickup item. Which if you watch tutorials like the ones on the unreal engine youtube channel, then those will give you the right foundations to know where to look for things. So if you wanted to build an RPG, the first thing you have to do is create a game mode. Then you would have to make controller class, followed by your pawn class and finally the HUD. The trick is to take it slowly and do one at a time.
Also use this website, to find the answers you need, chances are someone already asked that question that has been eating those last 3 hours of your life.
Finally, you should checkout The Solus project by hourences, its got some really great info and basic starting lessons.
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