Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Would having a number of collision components result in huge performance hit?

I'm working on tile based strategy game right now and I wanna add height map. To achieve this I'm thinking about adding a collision box to each tile(tiles that are supposed to represent mountain, slope, etc). At first the idea seemed simple and good enough to go with, until my colleague pointed out having thousands of box collisions in the level would significantly decrease the performance. Although I disagree with him, he did bring up the valid point.

Hence my big question; Does having thousands of box collisions affect performance(on mobile) a lot?

Product Version: UE 4.12
more ▼

asked Dec 14 '16 at 09:27 AM in Using UE4

avatar image

86 9 14 20

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question