x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How can i toggle HUD on and off using blueprint?

hey all, like the title says, im looking for a method to toggle on and off the HUD during gameplay through the use of blueprints. any help would be appreciated. Thankyou

Product Version: Not Selected
Tags:
more ▼

asked Jun 07 '14 at 09:40 PM in Blueprint Scripting

avatar image

LukeMarkBrady
104 9 11 14

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hey LukeMarkBrady,

If you have a custom HUD blueprint and you want to toggle it on and off, you would use a setup that looks something like this:

alt text

This is designed to toggle your HUD on or off each time you press the M key.

Hope this helps!

-Steve

togglehud.png (181.7 kB)
more ▼

answered Jun 08 '14 at 08:17 PM

avatar image

Steve Allison STAFF
4.3k 123 58 209

avatar image LukeMarkBrady Jun 08 '14 at 09:28 PM

Thankyou! this was just what i needed! :D

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question