Hey All,
I’m currently working on Some dialogue within my Third Person Shooter. The player is instructed by my AI (It’s almost like Cortana) Anyways I wanted to go about playing a random piece of dialogue that is specific to the said situation, this allows for good replay-ability with these variations within the game.
I Thought i could just hook up a sound cue to a dialogue wave and have it play one of my 3 random statements on a specific situation. Yet to no avail that is undo-able. Searching everywhere I can not find a way to Get it to play 1 out of its choice of 3 dialogues for one location.
Example : (Player Kills a Boss enemy) Dialogue Choice 1: "NICE WE KILLED IT! Dialogue Choice 2: "Whew we almost died there! Dialogue Choice 3: “Well That was easy…”
Killing the enemy would pull one of these dialogue waves with their specific Subtitles.
TLDR:
Random Dialogue statement chosen for a completed task