I want to handle spawning player controlled character by myself because there are different ones based on selection in main menu, each with different capabilities and control mechanism. From the main menu I am triggering event on my PlayerController which spawns correct character and possesses it. This alone works greatly and no problem there.
However I also need to load actual game level and that’s where things get bad. Spawned character is removed once level loads. I tried calling OpenLevel before and after Spawn, but no effect. I would like to avoid adding some sort of delays there, that’s totally nasty.
Only solution I found is from within my level blueprint to dispatch event on PlayerController to let it know it’s ready, but that’s rather inconvenient as I need to pass some other options from the main menu toward the PlayerController.
What could be other way to solve this, please?