Does anyone know what the best way to would be to create a paint brush style particle effect or dynamic material overlay generation for creating paint strokes in Unreal? I’ve tried coding some custom texture manipulation in C++ but its pretty taxing for the processor… Trying to do something similar to tilt brush where the paint will stick around for a while…
Ribbon particle effect with a paint like texture?
Though for control I might be inclined to keep adding to my own mesh strips - so each strip gets cached and the CPU doesn’t really have to worry about it once built, only the GPU.
Perhaps: UProceduralMeshComponent
I’ve tried, definitely not as easy as you would think…
Nothing is ever as easy as you’d think, if it was you’d be looking for something harder still
Doesn’t UProceduralMeshComponent::CreateMeshSection do what you want?