Anyway to do a painting style particle effect or decal generation like tiltbrush?
Does anyone know what the best way to would be to create a paint brush style particle effect or dynamic material overlay generation for creating paint strokes in Unreal? I've tried coding some custom texture manipulation in C++ but its pretty taxing for the processor... Trying to do something similar to tilt brush where the paint will stick around for a while...
asked Dec 14 '16 at 02:56 PM in Rendering
Ribbon particle effect with a paint like texture?
Though for control I might be inclined to keep adding to my own mesh strips - so each strip gets cached and the CPU doesn't really have to worry about it once built, only the GPU.
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