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Anyway to do a painting style particle effect or decal generation like tiltbrush?

Does anyone know what the best way to would be to create a paint brush style particle effect or dynamic material overlay generation for creating paint strokes in Unreal? I've tried coding some custom texture manipulation in C++ but its pretty taxing for the processor... Trying to do something similar to tilt brush where the paint will stick around for a while...

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Product Version: UE 4.14
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asked Dec 14 '16 at 02:56 PM in Rendering

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crunchytech
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Ribbon particle effect with a paint like texture?

Though for control I might be inclined to keep adding to my own mesh strips - so each strip gets cached and the CPU doesn't really have to worry about it once built, only the GPU.

Perhaps: UProceduralMeshComponent

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answered Dec 15 '16 at 05:47 PM

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theonecalledtom
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avatar image crunchytech Dec 15 '16 at 05:50 PM

I've tried, definitely not as easy as you would think..

avatar image theonecalledtom Dec 15 '16 at 05:51 PM

Nothing is ever as easy as you'd think, if it was you'd be looking for something harder still :)

avatar image theonecalledtom Dec 15 '16 at 05:55 PM

Doesn't UProceduralMeshComponent::CreateMeshSection do what you want?

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