Anyway to do a painting style particle effect or decal generation like tiltbrush?

Does anyone know what the best way to would be to create a paint brush style particle effect or dynamic material overlay generation for creating paint strokes in Unreal? I’ve tried coding some custom texture manipulation in C++ but its pretty taxing for the processor… Trying to do something similar to tilt brush where the paint will stick around for a while…

Ribbon particle effect with a paint like texture?

Though for control I might be inclined to keep adding to my own mesh strips - so each strip gets cached and the CPU doesn’t really have to worry about it once built, only the GPU.

Perhaps: UProceduralMeshComponent

I’ve tried, definitely not as easy as you would think…

Nothing is ever as easy as you’d think, if it was you’d be looking for something harder still :slight_smile:

Doesn’t UProceduralMeshComponent::CreateMeshSection do what you want?