Maya: Add bones to skeleton without any influences
Hi UE4 Community,
i just have to say that the maya forum is a little bit lame :D
So i try it here.
I think it is an easy question for those who are familiar with Maya and Animations
I have a skeleton. Now i want to add two bones. These bones are just animated joints for holding something like weapons, etc. What do i have to consider to achieve that.
These bones shall be childs of the arm bones.
And is there a cool solution for displaying these new bones like big arrows. I could need that cause to adjust the one bone to focus on the other hand every frame. I need this for an animation where the character is holding a rifle.
Other workflows are also very welcome.
Thanks in advance
UE4 Community is the best, i know it :D
asked Dec 14 '16 at 03:44 PM in Everything Else
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